![]() Brutal Doom is also making a run for Moddbs Mod of the Year awards. If you’re not familiar with how to get Brutal Doom running, this handy tutorial is all you’ll need to get going. Brutal Doom v21 Beta has been updated to a new test build. Showing the Weapons Test map and the Wolfenstein 3D maps on the Brutal Doom v21 beta, i've also done some sprite changes two the fists, pistol, and the faceD. ![]() The update also improves the performance of certain levels. That’s on top of the other weapons (including the amazing Rail Gun) that were added in the original v21 release. The update also includes a new weapon in the flamethrower. This includes stun animations for zombies and imps, multiple improved fatalities, a reworked headshot system, and better particles effects. So, what’s in this version? According to the changelog, “mountains of improvements”. But since the update to GZDoom 3.7.0 and GZDoom 3.7.1 the game crashes every time, after a minute or so. Running Arch Linux 圆4 with an AMD Radeon RX 580 and using the GZDoom version from the AUR. ![]() They still recommend playing the final version once it’s out if “you plan to make lengthy playthroughs”. Hello all, I've been playing Brutal Doom Black Edition 3.1d for some weeks with several megawads on GZDoom 3.6.0 without problems. ![]() ![]() Apart from “minor cosmetic things” left to do, no new features will be added to this version, with only bugs to be squashed. And now, the mod’s author, Sergeant_Mark_IV, has announced that after the public test version (which was released last year), the Release Candidate version of Brutal Doom v21. The Doom mod that has given us so much in terms of pushing the original game far beyond what we could’ve imagined when it was released back in 2010. ![]()
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